A self-taught sculptor and designer, Simon Lee was born in China and moved to the United States at the age of 21. After graduating from the University of Southern California with a degree in Business Administration, Simon taught himself how to build web sites and started his own web programming business.And after building web sites for 10 years, he decided to turn his childhood hobby of sculpting into a business, so in 2007 he started releasing his original design model kits under the online alias “Spiderzero," which was also the name of his web design company. In 3 years, he built up a sizeable fan base all over the world.In 2010, he officially closed his web programming business and became a full-time sculptor. In late January of 2011, Simon challenged himself to design and sculpt 20 monster sculptures in 20 days, and he branded the event “Spiderzero’s 20 Days of Monsters." Then in March of 2011, Simon was hired by Guillermo del Toro to work on the concept design team for the movie PACIFIC RIM, since then, Simon has contributed his design work to various film projects from Warner Brothers, Disney, and Fox.
"Marvel Families", series 2 of my “Super Families" series
exclusively for the Paris Comic-Con, hosted by Geek-Art!
All artworks will soon be available for purchase on the new Geek-Art Store:
you might want to check my “Justice Families" out as well, series 1 of “Super Families" series » http://el-shango-drew-and-shot.tumblr.com/post/50407182298/justice-families
Malcolm Thomas-Gustave is a Creature TD with 8 years experience. During that time he’s worked for Blur, Sony Imageworks, Weta Digital and is now the Lead Creature Developer on a feature animated film for Lucasfilm Animation Singapore.
His focus has shifted between Rigging, Scripting, Pipeline Development, Cloth/Hair, and R&D for Game Cinematics (Hellgate London, Rise of Legends, Halo Wars), Film (Beowulf, Avatar) and Commercials. In addition to production work, Malcolm spent 2 years as a Mocap instructor for Full Sail University and currently gives Masterclasses for local universities.
What is STEAM
In this climate of economic uncertainty, America is once again turning to innovation as the way to ensure a prosperous future.
Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.
We need to add Art + Design to the equation — to transform STEM into STEAM.
STEM + Art = STEAM
STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals.
The objectives of the STEAM movement are to:
transform research policy to place Art + Design at the center of STEM
encourage integration of Art + Design in K–20 education
influence employers to hire artists and designers to drive innovation
Great Portraits by Vince Low
Cat Kiss by Christian Garland
Middle School, High School push for entrepreneurs is way pass due.
William A. Schneider is a full time professional artist working in oil and pastel. He views figures, landscape, or still life as opportunities to explore the effects of light on form. Painting from life, he seeks to capture the emotion of a particular moment and place. Sargent, Zorn, Fechin, and Sorolla have been influences.
Characters Portraits Project By Mike Mitchell